Check your download speed, upload speed, ping and connection quality - no app required.
An internet health test is not just about raw speed. It gives you a full picture of your connection quality by measuring four key metrics at the same time:
Speed requirements depend entirely on what you do online. Here are common benchmarks:
| Activity | Minimum download | Recommended |
|---|---|---|
| Web browsing / email | 1 Mbps | 5 Mbps |
| HD video streaming (1080p) | 5 Mbps | 10 Mbps |
| 4K / UHD streaming | 25 Mbps | 50 Mbps |
| Online gaming | 3 Mbps | 25 Mbps + low ping |
| Video calls (HD) | 2.5 Mbps up & down | 10 Mbps up & down |
| Multiple users / smart home | 50 Mbps | 200+ Mbps |
Your ISP sells you a theoretical maximum, not a guaranteed minimum. Several factors reduce the speed you actually experience:
Run the test at least twice: once during off-peak hours (early morning) and once during peak hours (evening). Compare both results to your plan's advertised speeds. If peak-hour download speeds fall below 50% of your plan, you have grounds to contact your ISP. Test from multiple devices and locations in your home to isolate whether the issue is your line, your router, or a specific device.
If you are on fiber (FTTH), a "good" speed is less about hitting a single number and more about symmetric upload, low latency, and enough headroom for everyone at home. Many fiber plans today offer 300 Mbps to 1 Gbps download (sometimes more); even 100 Mbps fiber is often plenty for 4K streaming, cloud backups, and video calls, as long as your Wi-Fi and devices are not the bottleneck. Use the table below to see how fiber compares to other access technologies.
| Technology | Typical download | Typical upload | Typical latency | Notes |
|---|---|---|---|---|
| Fiber (FTTH / FTTP) | 100 Mbps - 10 Gbps | Often symmetric or high (e.g. 100 Mbps - 1 Gbps) | Very low (often 1-15 ms to nearby servers) | Best for future-proofing, heavy upload, and stable ping. |
| Cable (DOCSIS) | 100 Mbps - 1 Gbps+ | Usually much lower than download (shared upstream) | Low to medium | Fast downloads; uploads and peak-hour congestion vary by neighborhood. |
| VDSL2 / copper | ~30-100 Mbps | ~5-40 Mbps | Medium | Depends strongly on distance from the street cabinet. |
| ADSL | ~1-20 Mbps | ~0.5-2 Mbps | Higher | Legacy copper; rarely competitive for UHD or many users. |
| 4G / 5G (fixed wireless) | ~20-300+ Mbps | ~10-50+ Mbps | Variable | Depends on signal, load, and operator; good when fiber is unavailable. |
Yes. The test runs directly in your browser using the Meter.net widget. No account, no download, no tracking beyond what your browser already handles.
A typical speed test transfers between 40 MB and 200 MB depending on your connection speed. Avoid running it if you are on a very tight mobile data cap.
In real-time games every action you take is sent to the server and the result is sent back. A ping of 20 ms means that round trip takes 20 milliseconds; at 200 ms your character reacts noticeably late. Most competitive games feel smooth below 60 ms and unplayable above 150 ms.
Jitter is inconsistency in your ping. Audio and video codecs buffer a small amount of incoming data to absorb small delays. High jitter empties that buffer too quickly, causing gaps in audio ("robotic voice") or frozen frames on video calls.
Both are valid, but they answer different questions. A wired result tells you what your line and modem can deliver. A Wi-Fi result tells you what your wireless setup adds on top of that. Run both and compare to isolate where a bottleneck lives.
Each service uses its own servers in different locations. A test server close to you gives a better result than one on another continent. Multi-path tests and packet-loss tests give a more complete picture of real-world performance than single-server speed alone.